![]() ![]() But the opposite happened, and people either said it was just right or some reviewers said there was too much combat. When we did The Last of Us, we felt we had way fewer combat encounters compared to Uncharted and other games we'd done in the past. Why did you want to take a step back from combat and focus more on character and story?ĭruckmann: Some of the parts we enjoyed making the most and the ones players reacted to were the quiet moments in The Last of Us. WIRED: At least half of the game was combat-free, and focused on these girls exploring both the mall and their relationship with each other. That became an intriguing narrative structure for the whole thing. It felt appropriate to put both of things in a mall, so that you can understand Ellie's drawing her strength from this other event and remembering all these things that happened with Riley without having to say it. Then talking about the game we thought, what would it be like to make those things interactive? It also show much how Ellie has changed between the more naïve, innocent Ellie and the hardened, survival Ellie that has been on this journey with Joel. That was the inception of the comic book. Neil Druckmann: When Faith and I were working on the comic we asked ourselves, what do teenagers do? They skip school, they go to the mall, they goof around. What made you set Left Behind in the dystopian version of a traditional teenage hangout? ![]() ![]() Granted, half of it involves ruthlessly killing enemies, and the other half is just two girls talking to each other and playing games, but still. WIRED: Although Left Behind flashes backward and forward in time between Ellie's life before and after she meets Joel, I just realized that the entire DLC is teenage girls in malls. The DLC draws heavily from the Last of Us prequel comic by the game's creator, Neil Druckmann, and artist Faith Erin Hicks WIRED spoke with the two about fleshing out Ellie and Riley's world, why making faces in a photobooth can be as significant as demolishing a building, and what's coming up next for The Last of Us. Instead of focusing solely on the battle-hardened survivor Ellie became, however, Left Behind looks back at the girl she used to be back when she lived at a military school in Boston, and her relationship with her smartass best friend, Riley. This time instead of playing as Joel, you step into a very different set of shoes: his companion Ellie, the scrappy 13-year-old girl who transformed over the course of the game from vulnerable child to bow-wielding badass. Now, after eight months of collecting award after award for the survival action title, developer Naughty Dog has opened another window into the world of clickers, stalkers and deadly fungi with a DLC experience called Left Behind. Just when you thought you were over zombies, along came The Last of Us, last year's genre-defying videogame about the post-apocalyptic trek of a man desnamed Joel and a young girl named Ellie. ![]()
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